Type System and Traits
Learn about Rust's static type system, traits, and generics, comparing them with JavaScript's dynamic type system.
Type System and Traits
📖 Learning Objectives
Understand Rust's static type system and trait system, learn how to use generics and trait bounds, and compare them with JavaScript's dynamic type system.
🎯 Type System Comparison
JavaScript's Dynamic Typing
JavaScript is a dynamically typed language, where types are determined at runtime:
Rust's Static Typing
Rust is a statically typed language, where types are determined at compile time:
Type System Differences
- Static vs. Dynamic: Rust checks types at compile time; JavaScript checks at runtime.
- Type Safety: Rust prevents type errors, while JavaScript allows type coercion.
- Performance: Rust has zero-cost abstractions; JavaScript has runtime overhead.
- Developer Experience: Rust provides compile-time error feedback; JavaScript has runtime errors.
🔧 The Trait System
Defining and Implementing Traits
Key Concepts of Traits
- Shared Behavior: Traits define a set of methods that a type must implement.
- Ad-hoc Polymorphism: Allows different types to be treated as the same trait.
- Default Implementation: Traits can provide default method implementations.
- Trait Bounds: Enforce that a generic type must implement a specific trait.
- Trait Objects: Use
dyn Trait
for dynamic dispatch at runtime.
Concurrency & Asynchronous Model
Learn Rust's concurrency, asynchronous model, and multi-threading safety, contrasting with JavaScript's event loop mechanism
Error Handling & Type Safety
Learn Rust's error handling mechanisms, including Result, Option types, and error propagation, contrasting with JavaScript's exception handling